Artwork was beautiful, never a surprise from Hyptosis. However, game was short, puzzles predictable, and music/voicework was almost non-existent.
Apparently the most "intelligent" newgrounds users have not figured out the differences between sex and gender...
Anyways, this was a neat little experimental game and I really thought that it exposed me to how you felt. I have never had to struggle with my identity on a level the artist has, but I definitely felt that I got a slice of it.
Kudos on being able to reproduce the trapping feel of this predicament and how limited and irreversible life can seem some times.
We're proud of ya.
Great game marred by a few crucial flaws.
I would have to agree with everyone else ecstatic about this game's atmosphere. You've really made something unique and haunting. The story and characters are completely new and a breath of fresh air. The subtle sound effects and aural music, along with the graphics, really allows the player to be enveloped in something new and foreign.
There are a few things that need to be worked on. The game mechanics/controls are a bit clumsy, to the point that I learned that you can only jump three heights, depending on how long the up arrow key is held.
One crucial thing I would change is the saving scheme. Yes, some of the save points are spaced out, but this is what makes a game challenging and more realistic. The problem though is that there isn't a permanent save; the game must be played in one marathon run.
While I normally do not have a problem with this, after I reached the part where I ascended and faced the giant red-haired being, I got stuck inside one of the platforms, where I could neither move nor get killed. I was stuck, and forced to "F5" to start all the way at the beginning of the game. I had lost, essentially, 30-minutes of game time and was unable to continue at no fault of my own, which is incredibly frustrating.
I think, that Amon26's debut is definitely worth exploring, if you have the time and open-mind to appreciate his work. If you are looking for a quick fix, look elsewhere: this game requires mental penetration and time to do it.
I think this game was spawned simply because of the response to "Dot dot dot." Let's see how many "clever" newgrounders come up with reviews butchered with bad spelling and see if they get their own flash video! Idiots...
Oh, btw, it was okay.
Good, but glitchy?
I really enjoy horror games and this one was going awesome until I suddenly went from the 3rd Stage to the 1st. It was bugging out when I was trying to go to an area on 3rd and then all of a sudden I'm on 1st and "the light is hurting me." Have you stumbled across this before chap?
are you afraid of monsters?
Hey chap! Nice little creation here. It seems heavily influenced by horror video-games that I've played, like Penumbra or The Suffering. What really strikes me is how similar it was, graphically, was a mod I played for Half-Life called "Afraid of Monsters". The jerky animation of the vicar and the scratchy blood and gore really works well for these types of games. What I like most about this is the ability to envelop the player into the game; you really can feel like you are in trouble. The music went well with it also. I'll look forward to DR2.
Not really a rip-off...
Saying that this is a rip-off of Hapland would be half-cocked in my opinion. There are many games like these, and I would be as bold to say that The Lost Vikings predates Hapland in this real-time/adventure "genre". That being said, this was a solid game. It had clever solutions and was nicely animated. I felt the music, however, did not fit this game and it was repetitive. This game is fun, quirky and colorful; an electronic, fast-paced song misses the target in my opinion.
Bwa ha ha ha ha!
Amazing. Everything is solid. Graphics, sound, control, everything is even flow, man. This game is also hilarious, and it truly takes genius to make something funny without using dialogue.
I wouldn´t call myself a genius but thanks :3
Juno: The Game
Ha, sorry about the title. Lame. But honestly, I think this...creation, was very unique. It is interesting to see pop-art in the form of something like this. The animation was good, the controls were intriguing, and the music was good. Very ambient and very aural sounds definitely help immerse the observer.
I am going to stress the use of physics and control, also. I am not a patient person by any means, but in order to advance in the game from any one of the stages, one MUST be patient. Watch and learn, that is the formula.
I found the story to be mildly entertaining. I have a few ideas of what possible messages it could be conveying, but I feel this is where perhaps it lacked originality. The poetic verses seemed very "dark" and was also noir-esque, and I honestly feel like I've read so many things that reflect this idea of, perhaps, 'sad beauty.' The world is a vampire, I get the picture.
I believe this creation is an experience rather than a video or a game, which is extremely neat in my opinion. Well done, you worked hard and I can tell. Mr. McMillen, please note that the overall Newgrounds score for this is lower than this game deserves. It's sad to know people vote zeros because they can't figure something out for themselves.
Lastly, I love your art work. I have been to your site. It's time to make t-shirts.
Zeebarf, I was ecstatic to see that you created a new flash. I expected a lot from you, and with "The Visitor" I was not disappointed sir. This flash truly reeks of amazing. The game is insanely interactive. The setting, ideas, and atmosphere were quite admirable. Bravo.
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